It’s hard to imagine not being opinionated, it’s all just whether the opinion agrees with yours or not.
Drop down or radio button? It’s an opinion about which is better. Braces and semicolons or spaces and newlines? It’s an opinion about how to best format machine parsed stuff. Science fiction or fantasy being a better setting for your game, another opinion.
To the extent something might pusue being “unopinionated”, I frequently find it tends to erode value. Refusing to pick a lane or even a default means the user has to do so much that the user might as well have done it themselves from scratch. Even in the attempt, they end up with opinionated implementation and documentation, as it’s just unavoidable.
Drop down or radio button? It’s an opinion about which is better.
If there’s only 2 or 3 options to select between, radio button. Drop down would be absurd; radio button requires fewer clicks to adjust.
If there’s 4 or 5, you could go either way, probably more influenced by whatever is more consistent with the rest of the widgets in that menu.
If there’s more than 5 options, drop down. Radio buttons would be absurd because it would just take up too much space in the menu to list all the options.
I mean, ruff is an opnionated code formatter. I don’t always agree with it but I’m very happy I can shut down other people whining with “that’s just how ruff does it”.
If more software would focus on it’s corr function rather than trying to fit every relevant or irrelevant use case, we’d have a lot less problems with very large rats nests filled with problems
In other words: you like opinionated software so long as they share your opinion. That’s an important distinction.
Correct and in open source there is a lot of choices that do the same thing so I have a plethora of options.
It’s hard to imagine not being opinionated, it’s all just whether the opinion agrees with yours or not.
Drop down or radio button? It’s an opinion about which is better. Braces and semicolons or spaces and newlines? It’s an opinion about how to best format machine parsed stuff. Science fiction or fantasy being a better setting for your game, another opinion.
To the extent something might pusue being “unopinionated”, I frequently find it tends to erode value. Refusing to pick a lane or even a default means the user has to do so much that the user might as well have done it themselves from scratch. Even in the attempt, they end up with opinionated implementation and documentation, as it’s just unavoidable.
If there’s only 2 or 3 options to select between, radio button. Drop down would be absurd; radio button requires fewer clicks to adjust.
If there’s 4 or 5, you could go either way, probably more influenced by whatever is more consistent with the rest of the widgets in that menu.
If there’s more than 5 options, drop down. Radio buttons would be absurd because it would just take up too much space in the menu to list all the options.
I mean, ruff is an opnionated code formatter. I don’t always agree with it but I’m very happy I can shut down other people whining with “that’s just how ruff does it”.
Same with black
If more software would focus on it’s corr function rather than trying to fit every relevant or irrelevant use case, we’d have a lot less problems with very large rats nests filled with problems