• 🔍🦘🛎@lemmy.world
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    1 day ago

    You contribute to OSM to have an open source database free to all

    I contribute to OSM so my local Pokemon GO scene has accurate biome mapping

    We are not the same

    • HoopyFrood@lemmy.zip
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      24 hours ago

      What tags does pokemon go use to determine biomes? I occasionally contribute updates around my local area, that would be a neat thing to apply

      • 🔍🦘🛎@lemmy.world
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        22 hours ago

        Lots of them! Pokemon go has a few main biomes with lots of other factors to determine what spawns. Main biomes are grass, city, mountain, and water.

        Then you have other tags for things like parks and paths, which give special spawn points. Parks have rotating habitats for one particular species and can have EX gyms. Paths will spawn Pokemon along them with a few unique species.

        Regional spawns occur as well, with some continents or countries having one or more special species unique to it. And rather than a strict limit, some species are much more common in certain latitudes.

        Beyond that are some tags that prevent spawns, like military bases or wetlands, places you aren’t encouraged to just walk around.

        A list of tags from Reddit

        Notes on how POGO uses these:

        Blocked Spawn areas http://overpass-turbo.eu/s/r42

        Nest Locator http://overpass-turbo.eu/s/r43

        Nests that require paths http://overpass-turbo.eu/s/r44

        OSM Influences Nests and Blocked Spawns (a work in progress)

        Nests

        Confirmed

        leisure=park

        leisure=garden

        leisure=golf_course

        leisure=recreation_ground

        boundary=physiogeographical

        landuse=grass (may need secondary tag to be a nest)

        Possible

        landuse=recreation_ground

        leisure=playground

        landuse=village_green

        leisure=pitch

        boundary=national_park

        Paths

        highway=footpath

        highway=path

        highway=cycleway

        highway= sidewalk

        highway=footway

        route=bicycle

        route=hiking

        route=foot

        network

        Creates Nests if Paths present

        Confirmed

        landuse=farmland

        landuse=farmyard

        natural=scrub

        natural=heath

        landuse=meadow

        Possible

        natural=moor*

        natural=grassland

        natural=fell

        natural=bare_rock

        natural=scree

        natural=shingle

        natural=sand

        natural=mud

        natural=valley

        natural=rock

        natural=stone

        natural=arete

        natural=beach

        landuse=greenfield

        (*Deprecated or incorrect tag)

        Blocked Spawns

        Blocks Spawns without Paths

        Confirmed

        natural=wood

        landuse=forest

        natural=forest*

        Possible

        landuse=orchard

        (*Deprecated or incorrect tag)

        Blocks all Spawns

        Confirmed

        landuse=construction

        landuse=military

        landuse=quarry

        landuse=railway

        landuse=landfill

        aeroway=runway

        aeroway=taxiway

        amenity=school

        highway=motorway

        highway=trunk

        highway=primary

        highway=secondary

        highway=tertiary

        Water tags, unknown if surrounding spawns are water influenced

        natural=wetland

        wetland=

        natural=glacier

        natural=marsh*

        (*Deprecated or incorrect tag)

        Possible

        amenity=daycare

        amenity=kindergarten

        Water

        Effects biomes on edges. Blocks spawns away from land unless crossed by route=ferry?

        Confirmed

        landuse=basin

        landuse=reservoir

        natural=coastline

        natural=spring

        natural=water

        water=lake

        water=pond

        water=reservoir

        water=basin

        water=canal

        water=river

        natural=waterway

        waterway=river

        waterway=riverbank

        waterway=stream

        waterway=canal

        waterway=drain

        waterway=ditch

        man_made=water_tower

        Possible

        landuse=salt_pond

        natural=bay

        waterway=wadi

        waterway=drystream

        waterway=fairway

        waterway=dock

        waterway=boatyard

        waterway=dam

        waterway=weir

        waterway=stream_end

        waterway=waterfall

        waterway=lock_gate

        water=lagoon

        water=reflecting_pool

        water=fish_pass

        water=oxbow

        water=lock

        water=moat

        water=wastewater

        water=stream_pool

        Possibly Effects Biomes Only

        natural=peak (Mt Moon biome forms around peaks)

        landuse=industrial

        landuse=commercial

        landuse=residential

        landuse=retail

        Does not block spawns or create nests but otherwise unknown

        landuse=cemetery

        landuse=port

        landuse=depot

        landuse=garages

        amenity=grave_yard

        Boundaries

        May influence all nests needing paths to spawn within that area

        boundary=administrative

        boundary=historic

        boundary=maritime

        boundary=political

        boundary=postal_code

        boundary=religious_administration

        boundary=protected_area

        boundary=national_park

        boundary=physiogeographical

        Unknown Effects

        Area

        natural=hot_spring

        natural=volcano

        natural=sinkhole

        natural=tundra

        landuse=brownfield

        landuse=allotments

        landuse=greenhouse_horticulture

        landuse=plant_nursery

        landuse=vineyard

        geological=moraine

        geological=outcrop

        geological=palaeontological_site

        Lines

        natural=ridge

        natural=cliff

        natural=saddle

        natural=tree_row

        Nodes

        natural=geyser

        natural=tree

        natural=cave_entrance

        Some tag info from Reddit regarding paths and spawn blocking:

        1. Lines tagged highway=footway that also carry the tag bridge=yes do not generate additional spawn points. Critically, this encompasses all boardwalks, which are correctly tagged bridge=boardwalk.
        2. Lines tagged highway=footway do not provide a spawn point exception through the area blocked by natural=wetland as they do for natural=wood. It’s possible that this is an extension of the issue with bridge=yes – I have no local examples without both tags.
        3. Areas tagged landuse=basin block all spawn points, despite being used correctly to tag the contemporary practice of building a stormwater retention system beneath a city park. These areas are rendered as water in-game, but do not seem to influence Water spawns, although more data would be helpful in determining this. (OSM also has issues rendering basins.)
        4. Areas tagged leisure=nature_reserve do not nest. Could be intent, could be oversight, but seems like an odd exception, as the distinction between a park and a preserve is fluid – at least in the US. The same is true for areas tagged landuse=winter_sports, the correct tag to describe a ski resort, and areas tagged leisure=dog_park.
        5. Areas tagged amenity=prison do not block all spawn points. Since this is the correct way to tag a prison or jail – which is to say, a high-security facility where people probably shouldn’t be chasing Pokémon – this seems wrong.
        6. Lines tagged waterway=river, waterway=stream, and waterway=ditch are not rendered on the map despite influencing Water spawns in nearby spawn points. The same is true for areas tagged natural=wetland and points tagged amenity=fountain.
        7. Lines tagged power=line and power=minor_line do not influence Electric spawns in the way that streams do with Water Pokémon. More of a missed opportunity than anything. You could say the same with railway=rail and Steel or any of the more specific OSM building tags the game references to seemingly no effect: leisure=stadium, amenity=cinema, tourism=hotel, and so on.
        8. Lines tagged highway=track show up visually as paths, despite being intended to represent vehicle tracks that fall short of the qualifications for being an unpaved road. They do not generate additional spawn points, so this is assumed to be an error with the in-game renderer.
        9. Lines tagged highway=service and service=driveway render as roads on the map, which are not to scale. This is especially glaring if houses and garages are mapped. Ideally, there probably should be a thinner style of road for all service roads, tracks, living streets, or any other highway designation where vehicles are likely to encounter pedestrians.