• HoopyFrood@lemmy.zip
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    13 hours ago

    What tags does pokemon go use to determine biomes? I occasionally contribute updates around my local area, that would be a neat thing to apply

    • 🔍🦘🛎@lemmy.world
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      12 hours ago

      Lots of them! Pokemon go has a few main biomes with lots of other factors to determine what spawns. Main biomes are grass, city, mountain, and water.

      Then you have other tags for things like parks and paths, which give special spawn points. Parks have rotating habitats for one particular species and can have EX gyms. Paths will spawn Pokemon along them with a few unique species.

      Regional spawns occur as well, with some continents or countries having one or more special species unique to it. And rather than a strict limit, some species are much more common in certain latitudes.

      Beyond that are some tags that prevent spawns, like military bases or wetlands, places you aren’t encouraged to just walk around.

      A list of tags from Reddit

      Notes on how POGO uses these:

      Blocked Spawn areas http://overpass-turbo.eu/s/r42

      Nest Locator http://overpass-turbo.eu/s/r43

      Nests that require paths http://overpass-turbo.eu/s/r44

      OSM Influences Nests and Blocked Spawns (a work in progress)

      Nests

      Confirmed

      leisure=park

      leisure=garden

      leisure=golf_course

      leisure=recreation_ground

      boundary=physiogeographical

      landuse=grass (may need secondary tag to be a nest)

      Possible

      landuse=recreation_ground

      leisure=playground

      landuse=village_green

      leisure=pitch

      boundary=national_park

      Paths

      highway=footpath

      highway=path

      highway=cycleway

      highway= sidewalk

      highway=footway

      route=bicycle

      route=hiking

      route=foot

      network

      Creates Nests if Paths present

      Confirmed

      landuse=farmland

      landuse=farmyard

      natural=scrub

      natural=heath

      landuse=meadow

      Possible

      natural=moor*

      natural=grassland

      natural=fell

      natural=bare_rock

      natural=scree

      natural=shingle

      natural=sand

      natural=mud

      natural=valley

      natural=rock

      natural=stone

      natural=arete

      natural=beach

      landuse=greenfield

      (*Deprecated or incorrect tag)

      Blocked Spawns

      Blocks Spawns without Paths

      Confirmed

      natural=wood

      landuse=forest

      natural=forest*

      Possible

      landuse=orchard

      (*Deprecated or incorrect tag)

      Blocks all Spawns

      Confirmed

      landuse=construction

      landuse=military

      landuse=quarry

      landuse=railway

      landuse=landfill

      aeroway=runway

      aeroway=taxiway

      amenity=school

      highway=motorway

      highway=trunk

      highway=primary

      highway=secondary

      highway=tertiary

      Water tags, unknown if surrounding spawns are water influenced

      natural=wetland

      wetland=

      natural=glacier

      natural=marsh*

      (*Deprecated or incorrect tag)

      Possible

      amenity=daycare

      amenity=kindergarten

      Water

      Effects biomes on edges. Blocks spawns away from land unless crossed by route=ferry?

      Confirmed

      landuse=basin

      landuse=reservoir

      natural=coastline

      natural=spring

      natural=water

      water=lake

      water=pond

      water=reservoir

      water=basin

      water=canal

      water=river

      natural=waterway

      waterway=river

      waterway=riverbank

      waterway=stream

      waterway=canal

      waterway=drain

      waterway=ditch

      man_made=water_tower

      Possible

      landuse=salt_pond

      natural=bay

      waterway=wadi

      waterway=drystream

      waterway=fairway

      waterway=dock

      waterway=boatyard

      waterway=dam

      waterway=weir

      waterway=stream_end

      waterway=waterfall

      waterway=lock_gate

      water=lagoon

      water=reflecting_pool

      water=fish_pass

      water=oxbow

      water=lock

      water=moat

      water=wastewater

      water=stream_pool

      Possibly Effects Biomes Only

      natural=peak (Mt Moon biome forms around peaks)

      landuse=industrial

      landuse=commercial

      landuse=residential

      landuse=retail

      Does not block spawns or create nests but otherwise unknown

      landuse=cemetery

      landuse=port

      landuse=depot

      landuse=garages

      amenity=grave_yard

      Boundaries

      May influence all nests needing paths to spawn within that area

      boundary=administrative

      boundary=historic

      boundary=maritime

      boundary=political

      boundary=postal_code

      boundary=religious_administration

      boundary=protected_area

      boundary=national_park

      boundary=physiogeographical

      Unknown Effects

      Area

      natural=hot_spring

      natural=volcano

      natural=sinkhole

      natural=tundra

      landuse=brownfield

      landuse=allotments

      landuse=greenhouse_horticulture

      landuse=plant_nursery

      landuse=vineyard

      geological=moraine

      geological=outcrop

      geological=palaeontological_site

      Lines

      natural=ridge

      natural=cliff

      natural=saddle

      natural=tree_row

      Nodes

      natural=geyser

      natural=tree

      natural=cave_entrance

      Some tag info from Reddit regarding paths and spawn blocking:

      1. Lines tagged highway=footway that also carry the tag bridge=yes do not generate additional spawn points. Critically, this encompasses all boardwalks, which are correctly tagged bridge=boardwalk.
      2. Lines tagged highway=footway do not provide a spawn point exception through the area blocked by natural=wetland as they do for natural=wood. It’s possible that this is an extension of the issue with bridge=yes – I have no local examples without both tags.
      3. Areas tagged landuse=basin block all spawn points, despite being used correctly to tag the contemporary practice of building a stormwater retention system beneath a city park. These areas are rendered as water in-game, but do not seem to influence Water spawns, although more data would be helpful in determining this. (OSM also has issues rendering basins.)
      4. Areas tagged leisure=nature_reserve do not nest. Could be intent, could be oversight, but seems like an odd exception, as the distinction between a park and a preserve is fluid – at least in the US. The same is true for areas tagged landuse=winter_sports, the correct tag to describe a ski resort, and areas tagged leisure=dog_park.
      5. Areas tagged amenity=prison do not block all spawn points. Since this is the correct way to tag a prison or jail – which is to say, a high-security facility where people probably shouldn’t be chasing Pokémon – this seems wrong.
      6. Lines tagged waterway=river, waterway=stream, and waterway=ditch are not rendered on the map despite influencing Water spawns in nearby spawn points. The same is true for areas tagged natural=wetland and points tagged amenity=fountain.
      7. Lines tagged power=line and power=minor_line do not influence Electric spawns in the way that streams do with Water Pokémon. More of a missed opportunity than anything. You could say the same with railway=rail and Steel or any of the more specific OSM building tags the game references to seemingly no effect: leisure=stadium, amenity=cinema, tourism=hotel, and so on.
      8. Lines tagged highway=track show up visually as paths, despite being intended to represent vehicle tracks that fall short of the qualifications for being an unpaved road. They do not generate additional spawn points, so this is assumed to be an error with the in-game renderer.
      9. Lines tagged highway=service and service=driveway render as roads on the map, which are not to scale. This is especially glaring if houses and garages are mapped. Ideally, there probably should be a thinner style of road for all service roads, tracks, living streets, or any other highway designation where vehicles are likely to encounter pedestrians.