• 🔍🦘🛎@lemmy.world
    link
    fedilink
    English
    arrow-up
    9
    ·
    edit-2
    12 hours ago

    Lots of them! Pokemon go has a few main biomes with lots of other factors to determine what spawns. Main biomes are grass, city, mountain, and water.

    Then you have other tags for things like parks and paths, which give special spawn points. Parks have rotating habitats for one particular species and can have EX gyms. Paths will spawn Pokemon along them with a few unique species.

    Regional spawns occur as well, with some continents or countries having one or more special species unique to it. And rather than a strict limit, some species are much more common in certain latitudes.

    Beyond that are some tags that prevent spawns, like military bases or wetlands, places you aren’t encouraged to just walk around.

    A list of tags from Reddit

    Notes on how POGO uses these:

    Blocked Spawn areas http://overpass-turbo.eu/s/r42

    Nest Locator http://overpass-turbo.eu/s/r43

    Nests that require paths http://overpass-turbo.eu/s/r44

    OSM Influences Nests and Blocked Spawns (a work in progress)

    Nests

    Confirmed

    leisure=park

    leisure=garden

    leisure=golf_course

    leisure=recreation_ground

    boundary=physiogeographical

    landuse=grass (may need secondary tag to be a nest)

    Possible

    landuse=recreation_ground

    leisure=playground

    landuse=village_green

    leisure=pitch

    boundary=national_park

    Paths

    highway=footpath

    highway=path

    highway=cycleway

    highway= sidewalk

    highway=footway

    route=bicycle

    route=hiking

    route=foot

    network

    Creates Nests if Paths present

    Confirmed

    landuse=farmland

    landuse=farmyard

    natural=scrub

    natural=heath

    landuse=meadow

    Possible

    natural=moor*

    natural=grassland

    natural=fell

    natural=bare_rock

    natural=scree

    natural=shingle

    natural=sand

    natural=mud

    natural=valley

    natural=rock

    natural=stone

    natural=arete

    natural=beach

    landuse=greenfield

    (*Deprecated or incorrect tag)

    Blocked Spawns

    Blocks Spawns without Paths

    Confirmed

    natural=wood

    landuse=forest

    natural=forest*

    Possible

    landuse=orchard

    (*Deprecated or incorrect tag)

    Blocks all Spawns

    Confirmed

    landuse=construction

    landuse=military

    landuse=quarry

    landuse=railway

    landuse=landfill

    aeroway=runway

    aeroway=taxiway

    amenity=school

    highway=motorway

    highway=trunk

    highway=primary

    highway=secondary

    highway=tertiary

    Water tags, unknown if surrounding spawns are water influenced

    natural=wetland

    wetland=

    natural=glacier

    natural=marsh*

    (*Deprecated or incorrect tag)

    Possible

    amenity=daycare

    amenity=kindergarten

    Water

    Effects biomes on edges. Blocks spawns away from land unless crossed by route=ferry?

    Confirmed

    landuse=basin

    landuse=reservoir

    natural=coastline

    natural=spring

    natural=water

    water=lake

    water=pond

    water=reservoir

    water=basin

    water=canal

    water=river

    natural=waterway

    waterway=river

    waterway=riverbank

    waterway=stream

    waterway=canal

    waterway=drain

    waterway=ditch

    man_made=water_tower

    Possible

    landuse=salt_pond

    natural=bay

    waterway=wadi

    waterway=drystream

    waterway=fairway

    waterway=dock

    waterway=boatyard

    waterway=dam

    waterway=weir

    waterway=stream_end

    waterway=waterfall

    waterway=lock_gate

    water=lagoon

    water=reflecting_pool

    water=fish_pass

    water=oxbow

    water=lock

    water=moat

    water=wastewater

    water=stream_pool

    Possibly Effects Biomes Only

    natural=peak (Mt Moon biome forms around peaks)

    landuse=industrial

    landuse=commercial

    landuse=residential

    landuse=retail

    Does not block spawns or create nests but otherwise unknown

    landuse=cemetery

    landuse=port

    landuse=depot

    landuse=garages

    amenity=grave_yard

    Boundaries

    May influence all nests needing paths to spawn within that area

    boundary=administrative

    boundary=historic

    boundary=maritime

    boundary=political

    boundary=postal_code

    boundary=religious_administration

    boundary=protected_area

    boundary=national_park

    boundary=physiogeographical

    Unknown Effects

    Area

    natural=hot_spring

    natural=volcano

    natural=sinkhole

    natural=tundra

    landuse=brownfield

    landuse=allotments

    landuse=greenhouse_horticulture

    landuse=plant_nursery

    landuse=vineyard

    geological=moraine

    geological=outcrop

    geological=palaeontological_site

    Lines

    natural=ridge

    natural=cliff

    natural=saddle

    natural=tree_row

    Nodes

    natural=geyser

    natural=tree

    natural=cave_entrance

    Some tag info from Reddit regarding paths and spawn blocking:

    1. Lines tagged highway=footway that also carry the tag bridge=yes do not generate additional spawn points. Critically, this encompasses all boardwalks, which are correctly tagged bridge=boardwalk.
    2. Lines tagged highway=footway do not provide a spawn point exception through the area blocked by natural=wetland as they do for natural=wood. It’s possible that this is an extension of the issue with bridge=yes – I have no local examples without both tags.
    3. Areas tagged landuse=basin block all spawn points, despite being used correctly to tag the contemporary practice of building a stormwater retention system beneath a city park. These areas are rendered as water in-game, but do not seem to influence Water spawns, although more data would be helpful in determining this. (OSM also has issues rendering basins.)
    4. Areas tagged leisure=nature_reserve do not nest. Could be intent, could be oversight, but seems like an odd exception, as the distinction between a park and a preserve is fluid – at least in the US. The same is true for areas tagged landuse=winter_sports, the correct tag to describe a ski resort, and areas tagged leisure=dog_park.
    5. Areas tagged amenity=prison do not block all spawn points. Since this is the correct way to tag a prison or jail – which is to say, a high-security facility where people probably shouldn’t be chasing Pokémon – this seems wrong.
    6. Lines tagged waterway=river, waterway=stream, and waterway=ditch are not rendered on the map despite influencing Water spawns in nearby spawn points. The same is true for areas tagged natural=wetland and points tagged amenity=fountain.
    7. Lines tagged power=line and power=minor_line do not influence Electric spawns in the way that streams do with Water Pokémon. More of a missed opportunity than anything. You could say the same with railway=rail and Steel or any of the more specific OSM building tags the game references to seemingly no effect: leisure=stadium, amenity=cinema, tourism=hotel, and so on.
    8. Lines tagged highway=track show up visually as paths, despite being intended to represent vehicle tracks that fall short of the qualifications for being an unpaved road. They do not generate additional spawn points, so this is assumed to be an error with the in-game renderer.
    9. Lines tagged highway=service and service=driveway render as roads on the map, which are not to scale. This is especially glaring if houses and garages are mapped. Ideally, there probably should be a thinner style of road for all service roads, tracks, living streets, or any other highway designation where vehicles are likely to encounter pedestrians.