The intent of this post is to show that Nintendo’s policy of not releasing 1st party games on other consoles/PC has hurt them in the long run, as shown by the player count of Palworld right now.
Wasn’t IP infringement, but patent. That was one of the big things pointed out when this all started, if there had been any IP theft they would have led with that.
I’m out of the loop, could someone explain?
Palworld is basically live action pokemon with guns and crafting/survival mechanics, and just launched 1.0 a couple of days ago. Nintendo sued Palworld’s dev’s over IP infringement during early access for the capture mechanism used in the game (throwing spheres at pals). Here’s a quick summary of the lawsuit and where it stood about a month ago. https://www.videogameschronicle.com/news/palworld-lawsuit-nears-end-with-nintendo-reportedly-poised-to-gain-almost-nothing/
The intent of this post is to show that Nintendo’s policy of not releasing 1st party games on other consoles/PC has hurt them in the long run, as shown by the player count of Palworld right now.
Wasn’t IP infringement, but patent. That was one of the big things pointed out when this all started, if there had been any IP theft they would have led with that.
My brother in law, what is a patent if not intellectual property?
They sued over the game mechanic, not pikachu.
Right. Nintendo claimed that game mechanic is their intellectual property. That’s what a patent is.
Don’t patents expire after 20 years?
And isn’t Pokemon’s ball-capturing game mechanic well over 20 years old? I seem to remember it existing prior to 2006.
…what’s going on?