• mr_manager@lemmy.world
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    10 hours ago

    Sure studio/publisher consolidation is trashing AAA development but I’d argue that the opposite is true of the indie scene - more and better games than ever.

    • CptEnder@lemmy.world
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      6 hours ago

      Yeah this. I hardly touch AAA titles anymore besides some Nintendo and Rockstar. But I’ve put in hundreds of hours in indie games, AA simulators, and some big studios’ smaller projects like Square Enix’s HD2D titles.

  • DupaCycki@lemmy.world
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    12 hours ago

    I wouldn’t say it’s quite as simple as that. It wasn’t always a linear downward trend. First couple of generations of video games were pretty terrible from a game development perspective. No disrespect to the developers or anything. Of course, they were amazing programs that took a lot of clever engineering to work, but still not very good games.

    The really good games started coming out somewhere in the late '90s, I think? Then reached the peak in either 2000s or 2010s. From there, it’s been pretty much a downward trend. Most games in 2026 are so basic and shallow mechanically. AAA games are essentially semi-interactive tech demos.

    • entropicdrift@lemmy.sdf.org
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      7 hours ago

      The really good games started coming out somewhere in the late '90s, I think?

      Many people have 1998 as the year when the most “best games of all time” came out, though 2001 and 2003 were also unbelievably stacked with all-time bangers.

      Now that said, it heavily depends on the platform. For PC gaming, the peak might have been the early 90s, when we were seeing stuff like Rollercoaster Tycoon, SimCity 2000, Doom, Civilization, etc.

    • angstylittlecatboy@reddthat.com
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      6 hours ago

      As a 2001 born, most of the ones that get brought up as good games, are. Really I think the NES is when console games got advanced enough to “age well.”

    • MrScottyTay@sh.itjust.works
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      15 hours ago

      NES games were actually quite expensive. Games were at their cheapest around PS1-X360 and they didn’t make bank from whales yet. Which I would also argue were the best times for games.

        • MrScottyTay@sh.itjust.works
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          11 hours ago

          I haven’t, there’s always trash being made. But the quality and amount of great faves was definitely higher then than it is now

      • BurgerBaron@piefed.social
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        14 hours ago

        Cartridge games yeah, I was alive and buying 60-80 dollar N64 games. I agree with your peak era opinion.

        I think 360/PS3 middle of their lifespan was the beginning of the decline, but that was gradual.

    • Strider@lemmy.world
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      15 hours ago

      A lot, especially compared to the Atari games which caused the US vg crash. So the seal of quality and limit on amount of games allowed to be published actually meant something.

      I get what you’re saying but this question is the wrong one.

      • BurgerBaron@piefed.social
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        14 hours ago

        I don’t agree, but my tolerance for mediocrity is admittedly rather low compared to most people. Out of 1370 NES/Famicom games most are garbage, seal or not. Then a lot of mediocre games. Then a small portion of actually stand-out good games. This is true of every console and every era of PC gaming.

        More games than ever are released now, OP only considers AAA which has both heavy quality decline combined with far less output thanks to bloated corporations that can’t imagine making cheaper games on shorter time scales with smaller and more focused teams.

        Television has the same problem as the mega gaming corps who have bought each other up. Used to get 12-24 episodes a season per year. Now we get 8 episodes with 2+ years between seasons.

        Which I’m fine with, indie can be far more creatively interesting (when not pumping out shovelware) than LCD multi million safe bet cater to everyone appeal to no one monetized whaling slop released broken and stuttering for 80 dollars for only the hacked up base game with no respect for art just the dollar.

    • jeffw@lemmy.world
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      19 hours ago

      There are fewer studio-made games, which I imagine is what OP meant. Crazy how simpler games were easier to produce, right?

      • axh@lemmy.world
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        16 hours ago

        Easier to produce is also relative…

        <Old man mode>Back in my days, to simply draw a 3d cube on the screen, you had to calculate the position of each corner, calculate normal for each cube face to find which faces should be visible, and fill the area between corners with pixels for each visible face. You did all of this in a memory buffer, so at the end you would swap buffers to show the complete cube on the screen… With current tools, you could make a simple FPS game with a similar amount of effort. The problem is, nobody would care about that FPS game, because it’s also easier to recognise low effort garbage nowadays</Old… Nach, I’m still a grumpy old man>

        • Aceticon@lemmy.dbzer0.com
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          7 hours ago

          That’s just the coding part of the work, which for a modern AAA game (and pretty much all 3D indie games) is the smallest part of the work - modelling, texturing and level design easilly exceed that, and whilst those are the biggest ones, there’s quite a lot more non-coding work, from graphics design to audio engineering.

          IMHO modern tools and frameworks have reduced the work that needs to be done in the coding space more than they did in other areas.

          Also, in gamedev there’s the exact same problem you see in non-game-related software development: as the tools, libraries and frameworks get better and let devs do more in the same amount of time, the expectations on the capabilities of the software grow, eating up all those gains and more - nowadays you can’t get away with a bunch of lines defining walls on a flat grid space and a handful of sprites with just 2 animation frames each like in Pacman.

          • axh@lemmy.world
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            2 hours ago

            IMHO modern tools and frameworks have reduced the work that needs to be done in the coding space more than they did in other areas.

            Expectations grew immensely (as they should!) and modern hardware and graphics increased some of the needs… I mean, texturing was not a big deal, when you could barely show 10 pixels.

            But, while big studios are overwhelmed by huge projects, the indie games are better than ever and there’s plenty of them (I think so… They were great the last time I checked… But I am old, so it was a decade ago). You can still get away with a bunch of lines and a few sprites, as long as you have really good ideas supporting them.

      • Tollana1234567@lemmy.today
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        17 hours ago

        EA saw no profit in CNC, so they trashed the whole franchise. there last chance of money grab was with cnc alliance.

  • Serinus@lemmy.world
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    20 hours ago

    Here’s a free one for you.

    Discard pretty much anything learned from or after World of Warcraft. That game warped the genre for decades, largely for the worse.

    Go back to MUDs. Iterate from there.

      • Serinus@lemmy.world
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        18 hours ago

        People still play this one. http://mud.arctic.org/

        Though I didn’t mean it has to necessarily be text-based. More that that ancestral path was more interesting than the WoW one. This is what EverQuest was born from.

        One of the bigger differences is that not everything was questing. You just explored, and part of your motivation to level up was the ability to explore places that were previously inaccessible.

      • jtrek@startrek.website
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        19 hours ago

        Aardwolf is still up and pretty good. Has a special client with some QoL features like mapping.

        It’s not as good as Project Bob, but sadly that one shut down years ago.

  • jtrek@startrek.website
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    19 hours ago

    One could write a paper about how profit motive and art are at odds, and as the portion of agents seeking profit goes up the quality of the art goes down. Probably many people have written quite a bit about that.

    I think it’s also worse when the people keeping the profits are removed from making the art. Someone who sets out to make a game and make some money on it will probably make better art than a pack of accountants and shareholders calling the shots.

  • Tollana1234567@lemmy.today
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    17 hours ago

    sota. RS3 became somewhat slop but still stable, because they TH, and various in-game boosting. now that they are getting rid of most of it, people are pissed, cant have both ways, all because osrs fans complained.

    pokemon is another one, is basically slop now ever since swsh, they know people will just spend 60-100 each game so they arnt going to do anything to improve it, game freak said they will do this, apparently they have a stranglehold on IP, so another company cant make the mainline pokemon games.