Formerly on Sopuli: https://sopuli.xyz/u/noretus I just moved here because I like the domain name more.

https://bsky.app/profile/noretus.bsky.social

https://skullminded.wordpress.com/

  • 1 Post
  • 14 Comments
Joined 4 months ago
cake
Cake day: October 15th, 2025

help-circle







  • Attention isn’t always good, being followed around by a person who can’t pick up social cues who wants to give you all of their attention doesn’t feel good

    Actually this is kinda what I was thinking when I wrote the last bit. I was specifically thinking about ASMR and how ASMRtists are at risk for unhealthy attention and attachments from people who look at them for hours and hours. However it’s a bit besides my point. Your attention remains valuable to you (one hopes) but obviously unwanted attention is… well, unwanted. There’s a big tangent of course on if someone giving unwanted attention to someone else is really giving their attention to that person, or are they giving their attention to their personal, subjective idea about that person (I’d argue the latter, because I prefer to give attention as a concept a somewhat virtuous vibe - because I want to encourage people to value their attention).

    Time matters because it’s a limited resource

    So is attention. We can multitask to some degree but sooner or later the plates will start falling. But as I said, you can put a number on time but you can’t give 3.5 attentions to something. For the human mind it’s easier to grasp the idea of “giving time” because you can measure, compare and contrast it*. Attention just is, and it’s extremely subjective specifically because in daily life it’s very hard to know if someone is objectively giving their full attention to something or are they just physically present while engaging with something entirely different in their mind.

    Edit: Important of course to note that we can only measure time because we developed a system for it. “10 minutes” doesn’t exist in reality. There’s just things that we observed to behave in certain, predictable ways and we built systems to represent the behavior, like the idea of the 24h clock.