Honest question: Has anyone invented or proposed a DRM system that would actually meet the needs of both media producers and consumers? We know they can prevent that mass dissemination of media to protect producers/artists/etc., but those DRM methods always have some major drawbacks for consumers and ultimately make the product unusable after a certain period of time or have incredibly annoying restrictions. I can’t quite wrap my mind around how you could have both, but I also haven’t put a lot of time into thinking about it.
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Cake day: January 22nd, 2025
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Completely true. Even with games where you’re talking about executable code, the best option seems to involve licensing servers and you can’t use them if you’re offline or they shut the servers down.