sanitation@lemmy.today to me_irl@lemmy.world · 17 uur geledenMe_irllemmy.todayimagemessage-square26linkfedilinkarrow-up1156arrow-down19
arrow-up1147arrow-down1imageMe_irllemmy.todaysanitation@lemmy.today to me_irl@lemmy.world · 17 uur geledenmessage-square26linkfedilink
minus-squarerockSlayer@lemmy.blahaj.zonelinkfedilinkEnglisharrow-up4·15 uur geledenI did video game QA. Ray/path tracing looks good, when the light source occlusion is good. Otherwise you end up with pixelated shadows that look worse than standard lighting
minus-squareNatanox@discuss.tchncs.delinkfedilinkEnglisharrow-up5·14 uur geleden Otherwise you end up with pixelated shadows that look worse than standard lighting True Unreal Engine 5 experience.
I did video game QA. Ray/path tracing looks good, when the light source occlusion is good. Otherwise you end up with pixelated shadows that look worse than standard lighting
True Unreal Engine 5 experience.