cannedtuna@lemmy.world to memes@lemmy.worldEnglish · 2 days agoAnd then never using consumables, because what if you need them later?lemmy.worldimagemessage-square85linkfedilinkarrow-up1876arrow-down16
arrow-up1870arrow-down1imageAnd then never using consumables, because what if you need them later?lemmy.worldcannedtuna@lemmy.world to memes@lemmy.worldEnglish · 2 days agomessage-square85linkfedilink
minus-squaretetris11@feddit.uklinkfedilinkEnglisharrow-up1·19 hours agowait really? It’s been a while since I played, but I thought you had to enable the encumbrance cheat each time
minus-squareAnimalsDream@slrpnk.netlinkfedilinkEnglisharrow-up1·17 hours agoWell now I’m not sure. But it’s something I’ve done in both Skyrim and Fallout New Vegas, and I’m pretty sure when I load the save files, my adjusted carry weight is still there.
minus-squaretetris11@feddit.uklinkfedilinkEnglisharrow-up1·16 hours agoHmm makes sense actually – I guess if it’s a player stat that gets modified then it’s saved, but if it’s a world mod then that would be reset
No, it’s persistent.
wait really? It’s been a while since I played, but I thought you had to enable the encumbrance cheat each time
Well now I’m not sure. But it’s something I’ve done in both Skyrim and Fallout New Vegas, and I’m pretty sure when I load the save files, my adjusted carry weight is still there.
Hmm makes sense actually – I guess if it’s a player stat that gets modified then it’s saved, but if it’s a world mod then that would be reset