• Cethin@lemmy.zip
    link
    fedilink
    English
    arrow-up
    5
    ·
    6 hours ago

    The developers can, or they can add a toggle. It isn’t fundamental to UE5. ARC Raiders and Squad are both on UE5 and don’t use Lumen.

    The issue is supporting Lumen and another lighting solution requires them to make sure both work. For multiplayer games especially, having both isn’t an option, because then it gives an advantage to some people. Squad, for example, looked into it, but they ended up going with a different GI system that’s more performant so everyone can (and must) use it.

    For single-player games, it’s possible to have Lumen and another option. It’s just extra cost to development. They’d rather go with the option that creates better trailers and not worry about people struggling to run it. They can run at an upscale 240p for all the executives care.

    • Fmstrat@lemmy.world
      link
      fedilink
      arrow-up
      1
      ·
      4 hours ago

      For multiplayer games especially, having both isn’t an option, because then it gives an advantage to some people.

      Not if the option is configurable. This is akin to how Rocket League has all kinds of stylistic options, but most pros disable them all. I’m sure that will hold true for their UE6 migration, too.

      • Cethin@lemmy.zip
        link
        fedilink
        English
        arrow-up
        1
        ·
        edit-2
        2 hours ago

        No, I mean they can give you more information. Shadows can tell you where players are before you can see them, for example. You can also get information from reflections. Players who have hardware that can’t support these features are disadvantaged. Lumen is not equivalent to, for example, texture resolution.